First, I am disappointed on the (stated several times) textures provided to constitute as HD most of the textures such as the farms and fire do look better but they werent really needed. First, I am What really hurts this game is the nostalgia from years of aging combined with the delivery of modern day expectations. What really hurts this game is the nostalgia from years of aging combined with the delivery of modern day expectations. It's also a nice way to show that for some games it doesn't matter how old they are, it's all about the gameplay, just like how you don't care about graphics when playing a cardgame. All in all, a great idea worked out great, with some bugs at the start. Oh, and did I mention steam workshop? This means that we will see a lot more mods to keep te game alive even longer. The servers for the original AOE II were pulled long ago, and now we have new servers to play this still awesome game online with friends. The real addition of this however is the online. The game has been out for a few minutes now while people know that the devs are doing their best to work on the issues, so please show some patience. As soon as they heard about this problem the devs posted on multiple multimedia sites and their own site that they are working on the problem right now. Regarding the framedrops: when we got the privilege to play the game before it is officially out doesn't mean they will have every bug fixed, otherwise they could just release it for everyone at that time. For the HD part: they managed to up the resolution to max and also retexture a 14 year old engine, which is pretty impressive in my opinion. I give a 10 to compensate for people who judge before a game is even out. For To start of this review, the score I would like to give is a 9. It’s excellent.To start of this review, the score I would like to give is a 9. You have to balance between striking the aliens where it hurts while avoiding their counterattacks, juggling scarce resources all the while. During the strategic phase between missions, you deal with organizational tasks-managing finances, expanding XCOM’s influence, researching newly uncovered alien tech, et cetera. XCOM 2‘s tactical, turn-based combat is tough, with both maps and enemies randomized for every battle, but the game gives you plenty of time to think through your moves. Too many wrong moves could leave your squad stacked with rookies rather than grizzled vets, possibly forcing you into restarting the game. That’s no joke: If one of the commandos under your watch dies, he stays dead, taking his hard-won experience with him. ![]() You command a force of soldiers putting their lives on the line to conquer the threat. XCOM 2 ratchets the tension even higher than the original reboot by putting you on the offense, as XCOM becomes a guerrilla force in a world conquered by aliens. ![]() If you do manage to make it through Shin Megami Tensei III: Nocturne, you will feel like a god and be pleased to know you made it through one of the best HD remasters out there. Grindy turn-based combat is the name of the game here. You will lose demons and you will often die yourself. In fact, it’s probably best not to get too attached to party members because SMT III is known for its steep difficulty. ![]() Sure, in Shin Megami Tensei III: Nocturne HD Remaster you have a party just like in Persona, but instead of getting to know a set character roster through a scripted story, over the course of SMT III you recruit demons that you fight in the world to round out your party, and they’re typically dispensable. Persona games tend have a heavy focus on up-beat teenage stories of a team taking on the world, while the SMT games are typically darker and solitary. While the Persona series has seen more popularity in the west, the mainline Shin Megami Tensei JRPG series is very similar, yet very different at the same time.
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